About Company

Leading the way with state-of-the-art, real-time, soft-body physics engines for entertainment, research, and commercial applications.

Our History
Since 2012 we are focused on the continuing development of our state-of-the-art soft-body physics engine capable of real-time simulation of vehicle dynamics and damage on consumer hardware.
Our engine was first released in 2013 and is now widely available for entertainment and simulation purposes.

Soft-body physics
The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game. Every component of a vehicle is simulated in real-time using nodes (mass points) and beams (springs). Crashes feel visceral, as the game uses an incredibly accurate damage model.

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