About CompanyLeading the way with state-of-the-art, real-time, soft-body physics engines for entertainment, research, and commercial applications.
Since 2012 we are focused on the continuing development of our state-of-the-art soft-body physics engine capable of real-time simulation of vehicle dynamics and damage on consumer hardware.
Our engine was first released in 2013 and is now widely available for entertainment and simulation purposes.
The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game. Every component of a vehicle is simulated in real-time using nodes (mass points) and beams (springs). Crashes feel visceral, as the game uses an incredibly accurate damage model.